Areas of Study

Animation & Game Art

Program Description

A student smiling in while building storyboards using their tablet in their studio space.
A classroom of students working on computers during a demonstration of 3D modeling.
A student looking at illustrated storyboards while working on an animation on their computer.
A professor pointing at a figure on a screen, offering feedback on an in-process animation.
A visiting artist speaking with a student in the Animation & Game Art studio space.
A student wearing a VR headset in front of a screen with a forrest view.

Recognized as one of the top 25 Game Design BFA programs in the country, and the #1 school in Maine, our program will help you develop a robust studio practice through the production of works across a range of traditional and emerging media.

Students may create content for animation, games or both while studying in our program. Lower level classes cover the breadth of the respective production pipelines, which allow our juniors and seniors to focus deeply in their area of interest, or to create their own collaborative or individually produced animated films or games.

Our program is designed to teach animation and game artists to communicate effectively with their audience through all facets of production. This means that from development and pre-production through design, asset creation, animation and post-production choices are made that affect how viewers/gamers connect with and understand both characters and narrative. Our award-winning faculty, including Program Chair Adam Fisher and Assistant Professor Adam deGrandis ’05, bring deep experience in the industry to help you do just that.

Majors in Animation & Game Art have 24/7 access to industry standard hardware and software to create 2D digital, 3D, and stop-motion animation and games. Classes cover full pipelines for both games and animation, as well as specific areas of focus such as character and background design, storyboarding, 3D modeling, character animation, stop-motion, game development, game art production and much more.

The program’s dual emphasis on developing both individual exploration and collaborative practices prepares graduates for lifelong personal and professional creative practice. Potential internships, portfolio reviews from industry artists and professional studio courses prepare students to competitively enter the professional marketplace.

Life After Graduation

Our alumni have gone on to join major studios around the country or start their own successful animation studios, building careers as filmmakers, Emmy- winners, game creators, video editors, 3D modelers and 3D artists, puppet fabricators, mold makers, effects animators, and more.

Gallery

Program & Outcomes

Faculty

Animation & Game Art Faculty

Sample Courses

AG 100 Intro to Game Development
AG 120 Storyboarding for Animation
AG 201 Character Animation
AG 304 Stop-Motion and FX
AG 370 Game Art Production

Workspace & Tools

  • PCs (Surface studios, Lenovo Yogas, Dell desktops) and Macs paired with large Cintiq drawing tablets
  • Blender
  • Substance Painter
  • Toonboom Harmony
  • Toonboom Storyboard Pro
  • Dragonframe
  • Unity
  • Unreal Engine
  • Adobe Creative Suite
  • large and small stop-motion units to accommodate both short-term exercises and dedicated space for long-term projects
  • DSLR cameras
  • geared head tripods
  • LED cinema lights
  • stop-motion animation rigs

Animation & Game Art majors each have their own studio space during their third and fourth years with 24/7 access.

Learning Outcomes

Students will:

  1. Choose appropriate techniques, media, materials and formal language to develop a visual vocabulary in service to content.
  2. Employ research and information gathering to develop design strategies and explore alternative solutions.
  3. Understand design prototyping and implementation.
  4. Demonstrate awareness of contemporary issues and cultural studies.
  5. Understand conceptual thinking and demonstrate awareness of cultural context, authorship and audience perception.
  6. Demonstrate competency and confidence in technical skills in specific areas of Animation and Game Art creation.
  7. Demonstrate professional practices within the field of Animation and Game Art.
  8. Speak critically about the digital media work of others from both historical and contemporary perspectives.

Course of Study

Foundation Year
Fall
  • FN 101 Digital Imaging
  • FN 109 3D: Materiality
  • FN 113 Two-Dimensional Design
  • Studio Elective
  • EN 100 English Composition
  • SEM 100 First Year Seminar
Spring
  • DR 100 Introduction to Drawing
  • FN 110 4D: Space & Temporality
  • FN 108 Research & Inquiry – Studio
  • SEM 108 Research & Inquiry – Academic
  • AH 101 Art History Survey I
Sophomore
Fall
  • AG 101 Animation I or AG 100 Intro to Game Development
  • Approved Studio Elective
  • Studio Elective (Student Choice)
  • AH 102 Art History Survey II
  • Academic Elective
Spring
  • AG 221 Sophomore Production Lab
  • AG 351 Animation & Game Art Concepts and History
  • Studio Elective (Student Choice)
  • AH 250 Critical Approaches to Contemporary Art
  • Academic Elective
Junior
Fall
  • AG 321 Major Production Studio I
  • Approved Studio Elective
  • Studio Elective (Student Choice)
  • Art History Elective
  • Academic Elective
Spring
  • AG 322 Major Production Studio II
  • AG 352 Collaborative Productions
  • Approved Studio Elective
  • Art History Elective
  • Academic Elective
Senior
Fall
  • AG 421 Major Capstone Project
  • Pre-production
  • SEM 451 Professional Studio – Animation & Game Art
  • Approved Studio Elective
  • 2 Academic Electives
Spring
  • AG 422 Major Capstone Production
  • AG 452 Major Capstone Project Post-production
  • Approved Studio Elective
  • 2 Academic Electives

Course Catalog Listing

View Animation & Game Art Courses